![]() Rose has homing ammunition for a primary attack, and secondary attacks include freezing enemies in a magic sphere and damaging anyone within her energy attack radius. He can call on bombers to target an area of the field, and he can also shoot dual rockets and leap high into the air. The plants start off with Kernel Corn, who has dual guns and acts as the team's heavy gunner. Coming along for the ride are three new classes for each side. New variations are also available to unlock, like the Vampire Sunflower that steals health by damaging foes, or the Computer Scientist that can initiate a mode where he increases both speed and damage. All of the previous variations are still here, like the Ice Peashooter, which can slow down enemies, and the commando Soldier, which has a spread shot via his crossbow. The Chomper, for example, is still excellent for those who like the element of surprise, and the All-Star is the perfect tank-like character. They behave as they did in the previous game, so veterans can easily jump in and play their favorite classes. GW2 sees the return of the four original classes for the plants and zombies. Now the roles are reversed, as the zombies have to defend themselves from an invading plant force. After a quick escape, she's rescued by Crazy Dave in his flying RV and whisked away to their new treehouse headquarters. Despite the eternal gloom, a sunflower emerges. Zomboss has finally taken over Suburbia, renamed it Zomburbia and made it a haven for his legion of undead. The war between the zombies and the plants has differed greatly since we last saw them. ![]() ![]() ![]() Zombies: Garden Warfare 2 would've been fine if it was merely more of the same, but players are getting even more. The title was solid, the multiplayer-only element was well received, and the community remained strong when compared to Titanfall's, which fizzled out pretty quickly. Despite all of this, the game flourished. Releasing it just a month before EA's own multiplayer-focused Titanfall almost showed that the confidence behind it was rather low. Transforming a simple tower defense game into a third-person shooter was a tough sell, but making it a multiplayer-only title was another limitation. Zombies: Garden Warfare should have been a failure. ![]()
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